Skyrim How Can I Be a Werewolf Again
- For other uses, encounter Lycanthropy.
- "At that place are those who believe that when night descends upon Skyrim, werewolves descend upon the unwary..."
- ―Loading Screen[src]
Lycanthropy is a affliction that can be received in The Elder Scrolls Five: Skyrim. Werewolves are men and women who can transform into powerful, monstrous wolves once a twenty-four hour period. Opinions on Lycanthropy vary among factions in Skyrim: some members of the Companions in Whiterun see information technology as a blessing, a way of cartoon out the strength and ferocity of their inner beast (though the Straw, Kodlak Whitemane sees it equally more than of a curse that holds him dorsum from inbound Sovngarde after decease). On the contrary, the Silverish Hand and the Vigilants of Stendarr see it every bit a violation of nature. As of Dawnguard, werewolves have been incorporated into the wild as randomly encountered creatures.
Contents
- ane Physical appearance
- 2 Becoming a werewolf
- 3 Bloodlust
- iv Curing Lycanthropy
- iv.i Conventional method
- 4.2 Vampire method
- iv.3 Console commands
- v Beast Form
- vi Attacks
- vii Advantages
- 7.1 Perk tree
- 7.two Feedings
- 7.3 Disease immunity
- 7.4 Shapeshifted
- seven.5 Band of Hircine
- 7.6 Frostmoon Pack
- 7.7 Shifting
- 7.8 Giants
- 8 Disadvantages
- 8.1 No sleeping bonus
- viii.2 Shapeshifted
- 8.3 Weapon loss
- viii.4 Low armor
- 9 Werebears
- x Quests
- 11 Gallery
- 12 Trivia
- 13 Bugs
- 14 Appearances
Concrete advent
The appearance of the werewolf in Skyrim is that of a large wolf-similar humanoid creature with razor sharp claws and a set of large teeth. Unlike the more wolf-faced look of the Bloodmoon werewolves, the werewolves of Skyrim accept monstrous faces and muscular builds. Males are slightly taller than females. Their optics in wolf form are yellow, while in human form the eyes of an NPC werewolf are silvery. Werewolves in Skyrim accept less fur than the Bloodmoon werewolves, their arms are longer and possess more force.
Condign a werewolf
If the Dragonborn contracts Lycanthropy, they will have the ability to turn into a werewolf. The only mode to get this affliction is by progressing through the Companions questline. The procedure by which the Dragonborn becomes a werewolf is activated through the Magic carte du jour, Powers tab: Animal Form. This resembles a standard power in that it tin be marked as a favorite and assigned a quick-change number as any other power, spell, shout, weapon, or armor.
Lycanthropy is contracted as role of the claret ritual that occurs during the Companions quest, "The Silver Paw." The first transformation through this affliction vector is particularly violent, allowing the Dragonborn to prowl outside The Underforge of Whiterun in bestial form; there are ii exits, one to the urban center, and a 1-way go out to the eastern environs. After the Dragonborn "feeds" or just waits, the screen blacks out, then the Dragonborn turns back to their original form, unclothed, and begins being questioned by Aela the Huntress.
The Dragonborn may too become a werewolf when wearing the Ring of Hircine during the quest "Ill Met by Moonlight" for the Daedric Prince Hircine. This is temporary and the Dragonborn does not contract lycanthropy.
In Dawnguard, if the Dragonborn is cured of Lycanthropy or becomes a Vampire Lord, they can talk to Aela and she can make them a werewolf again, canceling out vampirism. To become a Vampire Lord again, they demand to ask Serana or Harkon (if sided with the vampires). If sided with the Dawnguard, the Dragonborn must complete their quest line. Players can also become to Redwater Den and interact with the Bloodspring.
Bloodlust
Bloodlust is a feeding method used by lycanthropes. Thespian-controlled werewolves consume the flesh of corpses to extend the duration of their lycanthropic course. Each corpse extends the transformation an additional xxx seconds while also restoring health. If one chooses not to look the minute or two one might take left, simply wait a few hours.
Curing Lycanthropy
Conventional method
The Dragonborn may cure themselves at any time by taking a Glenmoril Witch Head back to Ysgramor's Tomb, activating the Flame of the Harbinger and defeating their creature spirit. In one case Lycanthropy is cured in this way, the Dragonborn cannot contract Lycanthropy again, nor exercise they have admission to The Underforge.
At the stop of the Companions questline, a radiant quest "Purity" becomes bachelor for those Companions who wish to rid themselves of the disease. For that quest, the Dragonborn possess a head of a Glenmoril Witch, and bring it and the Companion back to the Flame of the Straw, proceeding equally with Kodlak and the Dragonborn. If the Dragonborn has killed all five witches, it is possible to cure all of the The Circumvolve, except for Aela the Huntress who does non want to be cured.
Notation that the witches do not respawn, so if the Dragonborn has not kept the spare heads, the only style to proceed with this method is to add together the heads to the Dragonborn's inventory via the Console. The command for this is player.additem 0002996F 1
.
Vampire method
If the Dragonborn chooses to go a Vampire Lord and they are already a werewolf, then Beast Class will exist removed from the Dragonborn's power menu.
Console commands
Another fashion of curing lycanthropy is via console commands; open the panel and type, player.removespell 00092C48
. By using the console command code showracemenu
to alter the Dragonborn's race, lycanthropy is immediately removed. This is likewise truthful of the changesex
command.
Beast Form
When the Dragonborn becomes a werewolf, they acquire a new power known as Animal Form. This allows them to transform into a werewolf once a twenty-four hour period; even so, the procedure takes a few seconds, during which they are vulnerable to attacks. Once transformed, the Dragonborn remains a werewolf for ii.5 minutes of existent time. It is possible to extend this time by approaching a corpse and feeding on it by activating information technology as if looting it. This restores 50 points of Health and gives an additional 30 seconds of time equally a werewolf. Beast form tin can be extremely useful in situations where equipment is removed, such as the quest "No Ane Escapes Cidhna Mine" and other prison escape attempts. In some scenarios, the Dragonborn's equipment (such as swords, ex: Dragonbane) will stay equipped later on the transformation. However, the equipment does not add actress damage to attacks, merely one handed skill volition increase as if the Dragonborn were still in human form.
When in animate being grade, a notable size increment occurs. This is a existent modify in the character's size, not just a visual result, and it may cause certain areas or dungeons to be incommunicable to traverse while in animal form. Walking backwards may allow the Dragonborn to laissez passer under a low overhang. In the Special Edition, the Dragonborn's equipment is automatically re-equipped upon leaving Beast Form. confirmation needed
Attacks
- While sprinting, pressing either assault buttons to use a charge attack does iii times the damage of a normal swipe. This assail likewise knocks enemies downwards, and they take some time to get back on their anxiety. This assault is peculiarly constructive against giants.
- While pressing whatsoever movement push button and the attack button is clicked and held for a 2d longer, the screen turns slightly red for an instant (similar to using Scent of Claret). This causes the Dragonborn to fling an enemy back, and they take some time to go back on their feet. This is similar to using Unrelenting Force, but information technology flings enemies a much shorter distance, and tin just exist used on one enemy at a time. It is a type of power assail and drains stamina.
- Werewolves accept the power to roar and it is activated by pressing the power button, dispersing groups of enemies. This power can be swapped out for alternative powers like Howl of the Pack and Scent of Claret, by praying at the totems in the Underforge. These are acquired by the Radiant quests given by Aela after becoming Harbinger.
- The Dragonborn tin power assail in Beast Form, by pressing both the left and right attack buttons at the same fourth dimension. The werewolf volition rapidly swipe with both claws. This attack is like to power attacking with both easily when dual wielding.
- In that location are likewise special critical damage animations for the werewolf. In the cutscene, the werewolf volition pounce on the target and either slash speedily with claws or rip the victim's pharynx out with their jaws. Additionally, the werewolf may pick up the victim and either bite their caput off or catch their head and toss them to the side. Like normal critical animations, the Dragonborn cannot apply whatsoever controls until the animation is finished.
Advantages
Perk tree
As a function of Dawnguard, the werewolf perk tree is included. By consuming the eye of a corpse every bit a werewolf, it is possible to gain points exclusively for the werewolf perk tree. These points tin can be used to unlock perks such as increasing the total impairment inflicted, health and stamina when in werewolf form. Unless the Savage Feeding perk is taken, but humanoid enemies can be fed upon (with the exception of undead). Therefore, for fast leveling, information technology is highly recommended to take the Savage Feeding perk as soon as possible, increasing the variety of corpses that may be fed upon. The perk tree tin only exist accessed when in beast form.
The werewolf skill tree includes eight perks.
Perk | Level | Description | Requirements |
---|---|---|---|
Bestial Strength | 1 | Do 25% more damage every bit a werewolf. | None |
2 | Practise l% more damage as a werewolf. | Level 1 | |
3 | Do 75% more damage as a werewolf. | Level ii | |
four | Do 100% more than damage as a werewolf. | Level three | |
Totem of Ice Brothers | Werewolf Totem of Alliance howl calls Ice Wolves.* | Bestial Strength | |
Totem of the Moon | Werewolf Totem of Alliance howl calls werewolves.* | Totem of Water ice Brothers | |
Totem of the Predator | Werewolf Totem of Chase howl has extended range, and shows whether the targets are not in combat, searching or actively in combat.* | Bestial Force | |
Totem of Terror | Werewolf Howl of Terror affects even college level creatures. | Bestial Strength | |
Animal Vigor | 100 betoken bonus to wellness and stamina in fauna form. | Bestial Strength | |
Gorging | Feeding heals twice as much wellness. | Animal Vigor | |
Savage Feeding | Able to feed off most dead creatures. Feeding off creatures instead of people but provides half the extended time. | Gorging |
*The quest "Totems of Hircine" must be completed before these will become usable.
Feedings
Each new perk requires a few more feedings than the last. A total of 164 people need to be fed upon to complete the unabridged tree.
Perks | ane | 2 | iii | 4 | v | 6 | 7 | 8 | 9 | 10 | 11 | Total |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Feedings | v | 6 | ix | eleven | 13 | 15 | 17 | xix | 21 | 23 | 25 | 164 |
Disease immunity
The Dragonborn gains 100% resistance to all diseases (including Vampirism). This effect is permanent as long as they do not employ the cure for Lycanthropy. In Dawnguard, nonetheless, if the Dragonborn chooses to become a Vampire Lord, it will replace Lycanthropy just equally Lycanthropy replaces Vampirism.
Shapeshifted
The Dragonborn's harm is base xx and levels gradually until level 45, where base of operations damage is fourscore, while as a werewolf the Dragonborn also gains 100 health and stamina, not to mention a much higher sprint speed that makes them motility much faster and can be utilized for long periods of time. Stamina also regenerates much faster, and power attacks are magnified. The standing and moving power attacks knock dorsum opponents more often, and the sprinting power attack gains a massive harm boost. The Dragonborn also has a chance to maul an opponent after knocking them down. Dissimilar traditional werewolves, the Dragonborn tin transform at will, during day or night, by using the Beast Form ability. Actions while in werewolf form do not count towards the Dragonborn's normal bounty, unless someone sees the transformation, in which instance a 1,000 gilt bounty is added in the appropriate hold. This makes information technology incredibly useful while doing many Dark Brotherhood missions. Besides whilst transformed, wolves treat the Dragonborn as an ally unless attacked.
Ring of Hircine
The Band of Hircine, one time obtained through the quest "Ill Met by Moonlight," will allow the Dragonborn to turn into a werewolf unlimited times a day. Equipping information technology volition give the Dragonborn the "boosted transformations" power which is lost after using information technology. To regain the ability, the Dragonborn must re-equip the ring, at which bespeak the power will be returned.
Frostmoon Pack
In The Elder Scrolls V: Dragonborn, Majni, the leader of the Frostmoon Pack at Frostmoon Crag on Solstheim, sells a set up of 4 rings that enhance the abilities of a werewolf upon transformation into Beast Form. The rings are only available to the Dragonborn if they are a werewolf, otherwise the members of the Frostmoon Pack are hostile towards visitors. The Ring of Bloodlust increases both damage and damage taken in Beast Form by 50%. The Ring of Instinct provides an result similar to the Boring Time shout for 20 seconds upon transformation into Brute Form. The Band of the Hunt allows for the regeneration of health in Beast Form. The Band of the Moon increases the duration of Howls by 25%.
Shifting
Every bit previously stated in the "Other" section above, the Dragonborn is limited to one change per day. When using the ability Animal Class, it is possible to transform no affair what the time of 24-hour interval or where the Dragonborn is located. To render to normal form, the Dragonborn must look 2.5 minutes, unless they have fed on corpses, which adds 30 seconds per humanoid center consumed, fifteen seconds per beast heart (merely with the "Brutal Feeding" perk). Alternately, y'all may choose to wait 2 or 3 game hours.
Giants
The Beast Form is useful for fighting against giants. By using the dart attack, the giant will exist knocked downwardly just like any other foe, and they have a long fourth dimension to get back up on their feet. During this time the Dragonborn can go along attacking the Giant with no risk of damage. As before long every bit the giant is about recovered from its stagger, the Dragonborn can but repeat to knock them downwardly over again.
Nonetheless the Dragonborn does need to beware of the giants' pets, the mammoths. It is recommended that the Dragonborn kills them start. This tin also be done in werewolf class easily. Simply power assail the mammoths first, when the giant is approaching, knock him down as stated above and continue attacking the mammoth. The Dragonborn should constantly exist moving around to the back of the mammoth, to avert being attacked, every bit the mammoth moves rather slowly compared to the werewolf. A werewolf'due south agility and the behemothic and mammoths' slow attacks also give the Dragonborn a huge edge.
Disadvantages
No sleeping bonus
The Dragonborn cannot proceeds whatever resting bonuses when having lycanthropy. They also cannot gain the temporary bonus of Lover's Comfort (normally gained by sleeping in the Dragonborn's house when his or her spouse is present) while afflicted. Skill bonuses from standing stones still apply ordinarily. They also withal get the Male parent's/Female parent's Love bonus.
Shapeshifted
Once transformed, the camera view is automatically moved to third person and cannot be changed back until after the transformation wears off. The werewolf course is big, and then has trouble plumbing equipment through narrow passages, and while in werewolf course the Dragonborn cannot access menus, maps, or items. This tin can be troubling when in the wild, every bit the Dragonborn cannot view the map and can easily become lost. Past "sheathing" the werewolves claws, the werewolf can take on a less aggressive stance, forth with allowing them to pan the camera. It is not possible to speak while shifted (unless a part of a quest is reached where a graphic symbol starts a conversation with the Dragonborn. If this happens information technology is possible to reply to them even in werewolf course). Anyone unfamiliar with the werewolf form will usually flee or try to attack the Dragonborn. Whatsoever followers that the Dragonborn may have will non leave their service for only transforming into a werewolf and volition all the same follow and attack enemies, but if the Dragonborn were to apply The Aroma of Blood or purposely damage the follower, they would flee, and so it is advised to be careful effectually followers when in werewolf form. (Exceptions: When a follower is at besides loftier a level to be affected by Smell of Claret, they will shrug information technology off without consequences.)
The Dragonborn can feed upon fallen foes by activating them, this allows the Dragonborn to regenerate wellness. This is the only fashion to heal while in this form, as spell-casting and passive health regeneration are disabled. Information technology also increases the duration of werewolf form by thirty seconds per person fed on. It is sometimes possible to feed on non-playable races, vampires, Falmer and Dremora can be fed on.
If the Dragonborn goes most a boondocks while transformed, the guards will assault on sight. To enter a town, the Dragonborn must expect in a hidden location until they revert to man form.
Since all armor and weapons are unequipped when in Beast Form, the Dragonborn will non gain whatsoever skill points (one handed stays the same skill level after clawing foes to expiry).
Locks cannot be picked and chests cannot be opened while in Beast Course, although followers with a sufficient lockpicking skill and lockpicks in their inventory tin be used to work around this, equally they can then be interacted with from far away and ordered to unlock locked chests and doors up to adept level. confirmation needed They tin can then loot the chests or containers, simply volition not choice upwardly most quest items, and some followers will refuse to steal.
Locked doors that require employ of keys from the inventory cannot be opened in Beast Form. Most unlocked doors and gates can nonetheless exist opened every bit a werewolf, but some narrow corridors were fabricated without the Fauna Course size in mind, such equally the secret passages at the end of most Nordic tombs; this can lead to the Dragonborn getting trapped or at to the lowest degree unable to traverse certain areas until they revert back into human form. Activation points such equally chains, levers and switches can be used in Beast Form, except those where items must be dislodged before use (for instance, certain switches in Raldbthar Deep Market.)
Weapon loss
When the Dragonborn leaves Animate being Form, all of their equipment will be placed in their inventory, and they volition accept to re-equip it. In that location take been claims that the Daedric artifacts, Ebony Bract, Mehrunes' Razor, Daedric Sword, whatsoever kind of mace, and the Sanguine Rose bug when transformed and allow the Dragonborn to employ them in werewolf form. On several occasions, Soul Trap will still trap souls and fill soul gems. Very rarely the Dragonborn may have a blade or a bow in their hand as a werewolf, simply information technology volition not bear upon combat. Using a blade in this form will count towards one handed experience, but using a bow will not.
Depression armor
Initially this is non a problem, since the base armor value of Beast Class is amend than virtually early armor, only in the tardily-game virtually enemies will be able to quickly put the Dragonborn downwards with a few power attacks. This is particularly true on Master Difficulty. This problem is worsened by the lack of any ranged attacks, aside from launching opponents at each other.
Werebears
- Main commodity: Werebear (Dragonborn)
Werebears are a dissimilar kind of lycanthrope nowadays on Solstheim. There is no way for the Dragonborn to become one, Notwithstanding the Conjure Werebear power tin can be gained during the "Cleansing the Stones" quest, later on cleansing the Beast Rock, allowing you to conjure one to fight by your side.
Different what the volume On Lycanthropy suggests, Werebears are not found in Skyrim in the game, and only on the island of Solstheim in The Elder Scrolls 5: Dragonborn.
Quests
- Ill Met by Moonlight
- Proving Honor
- The Silver Manus
- Totems of Hircine
Gallery
Trivia
- During the first transformation no bounty will be accumulated, no thing how many people are killed. It will not affect relationships with characters. Autonomously from miscellaneous chat and the odd bounty or two, murders committed as a werewolf have no consequences, unless a quest-giver is killed, in which instance their respective quest will be lost.
- An like shooting fish in a barrel way to gain werewolf perks is by using Brute Class during Civil War battles, as enemies will continue appearing. However, their bodies will sometimes disappear shortly after dying, then it is important to feed every bit soon equally possible.
- Werewolves can movement at normal speed (and sprint) even if over-encumbered.
- Animate being Form tin can be used equally a quick way to travel equally they sprint faster than horses and it uses niggling stamina.
- The feeding blitheness tin be cancelled past roaring as soon equally it starts, or past sheathing ane'southward claws; health and bloodlust is nonetheless regained.
- The animation can also exist cancelled if the Dragonborn is either jumping or falling when attempting to feed.
- About characters that witness a transformation volition assault, no matter what bond is shared with them. Exceptions include followers in the Dragonborn's party, members of the Circle (including Eorlund Gray-Mane), members of the Nighttime Brotherhood, and the NPCs at The Ragged Flagon (if the Dragonborn is a fellow member of the Thieves Guild). Members of the College of Winterhold and Vigilants of Stendarr will set on if the Dragonborn transforms. Most Daedra worshippers will also accept the werewolf class, likely due to the fact that lycanthropy was originally a "gift" from the Daedric Prince Hircine.
- If the Dragonborn goes dorsum into the cave where the ritual was performed during the blood ritual, they can stay in the cave for the showtime transformation without wreaking havoc in the streets.
- Information technology is stated in the Official Skyrim Strategy Guide that due to the strain of Lycanthropy the Dragonborn contracts from the Companions, they tin can change every night instead of waiting until a total moon.
- The Dragonborn can utilise status changing spells, potions and food just earlier transformation (for example, spells similar Ironflesh, Lightning Cloak, Muffle, a wellness regeneration potion or food with regeneration effects) and its furnishings will still remain after transformation.
- When trying to get feedings for Dawnguard perks, if Soul Trap is cast on a corpse that has been fed upon, that corpse will give a 2nd tick of progress.
- Feeding progress tin also be doubled if the Dragonborn feeds on all corpses and then reverts from "Beast Form" and while remaining in the same zone uses the shout "Aura Whisper."
- After the Dragonborn becomes a werewolf, concord guards volition comment, "Is that...fur...coming out of your ears?," "Ugh. Accept yous been disposed to your hounds? Yous smell like a wet dog," and, "I notice your wolfish grin... unsettling." They may still make these comments even after the Dragonborn is cured.
Bugs
This section contains bugs related to Lycanthropy (Skyrim). Before adding a bug to this list, consider the following:
- Please reload an old save to ostend if the problems is yet happening.
- If the issues is all the same occurring, delight mail service the bug written report with the advisable system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX / PS5 , XS , depending on which platform(s) the bug has been encountered on.
- Be descriptive when listing the problems and fixes, but avoid having conversations in the description and/or using showtime-person anecdotes: such discussions belong on the appropriate forum board.
Click to show |
---|
|
Appearances
- The Elder Scrolls Two: Daggerfall
- The Elder Scrolls III: Bloodmoon
- The Elder Scrolls V: Skyrim
- The Elder Scrolls 5: Dawnguard
- The Elder Scrolls Five: Dragonborn
- The Elder Scrolls Online
Source: https://elderscrolls.fandom.com/wiki/Lycanthropy_%28Skyrim%29
0 Response to "Skyrim How Can I Be a Werewolf Again"
Post a Comment